My biggest problem with Far Cry 6 is that it clearly wants to be about something, and even after hours and hours of playing it, I don’t know what that is.
I did one mission and then never went near it again. It’s a strange extra piece of gameplay that seemingly only exists to give players an incentive to stop and save those captured rebels, so they can join your cause. Dani can deploy their growing cadre of bandidos in missions in a primitive strategy minigame, sort of like the war table missions in Dragon Age: Inquisition, except you get results instantly. However, once you meet another faction and enter their home base, the game goes third-person for no apparent reason. For example, the game is entirely first-person for the first couple of hours, including when you’re in the Libertad home base. The design feels inconsistent in several places. But across most of Yara, the starting Supremo, which launches multiple flaming rockets that automatically seek the nearest hostile target, was the best one. You can find multiple types of Supremos, including one that shoots flames and one that heals Dani (don’t ask me how that works). The Supremo, the backpack-mounted super weapon that serves as Dani’s ultimate ability, is the biggest victim of this. Some of them have situational uses or are just there to fill the “wacky” quota, with the CD-firing gun shown in the trailers being a prime example. I encountered too many weapons, for starters - I do not need to pick from twenty different assault rifles with twenty different possible scopes.
Far cry 1 review series#
It’s a series of little things - and one big thing - that hold this game back from being great.įor starters, in-game weapon modding is touted as a major part of being a guerrilla fighter, but in practice this system is fussy and no fun. It does, however, have several problems that hold it back from greatness, most especially a series of unusual design choices and unnecessary extras that add nothing but bloat. When Far Cry 6 is being loud and over the top, or when it’s letting its villain shine - that’s when it’s good. It’s a small thing, but it gave me a lot of joy during my playthrough. Also, the animation on the animal companions, especially little Chorizo with his squeaky wheelchair, is excellent. I know that’s going to become a tiresome compliment to games on next-gen consoles, as they are supposed to look beautiful, but I felt it was worth mentioning as sometimes I just had to sit and watch the Yaran sunset. Anthony Gonzalez was equally good as his son Diego, who has his own character arc separate from his father.Īlso, playing this game on an Xbox Series X - it’s absolutely stunning. The game’s script sometimes lets him down, but he’s at least doing his best. It’s different but still good.Ĭredit where it’s due: Giancarlo Esposito does not give this villain performance anything less than he gives his other roles, playing the narcissistic, sinister Castillo with appropriate gravity and menace. Unlike previous Far Cry villains, who all seemed to take an immediate, creepy interest in the player character, Anton Castillo doesn’t even deign to look at Dani during this cutscene, ordering death upon them and their childhood friend Lita with a flick of his hand. Far Cry 6 delivers on this scene, which was spoiled in the trailers. The moment when the villain makes their first appearance is always a major Far Cry staple, and it shows you how big of a threat they’re going to be. They play a fairly straitlaced foil to some of the crazier NPCs, but they are not without their moments of levity, my favorite being their interactions with their menagerie of animal companions. They’re initially dragged into the revolution against their will, only to later become attached to their friends and wanting to personally put an end to Castillo’s rule. The player character, Dani Rojas, is a sharp swing from Far Cry 5’s Rook, being fully voiced and having an actual name and personality - and not a bad one, either. Now a number of dissident groups within the country are poised to strike back. However, under the auspices of Castillo and his platform of “True Yaran” patriotism, the country has devolved into a dictatorship where anyone the regime deems unworthy is forced to be a slave to the state. Yara’s main claim to worldwide fame is a drug called Viviro, a cancer treatment cultivated from Yaran tobacco. The game takes place in Yara, an island nation ruled by El Presidente Anton Castillo.